Astro Findings
Object :
Be first to advance all 4 of your marbles around the board to HOME position from BASE position.
Setup :
1) Each player chooses a set of 4 matching colored marbles and places them in the BASE row that matches his or her color.
2) Each player rolls the die. The player rolling the highest number goes first. Play passes to the left.
HOW TO PLAY :
On a turn, roll the die once and try to move a marble. Anytime you roll a 6, take an added turn .
START a Marble First
Before any marble can be moved around the board, it must first be moved from the BASE row and placed in the START hole. See Figure 1. You can “start” a marble ONLY on a die roll of 1 or 6. Once a marble is in START, it can be moved on your next turn
MOVING Your Marbles :
Once a marble has been “STARTED,” it is moved clockwise along the game path holes the number shown on your die roll. Count each hole, whether it is empty or occupied by an opponent’s marble.
Once you have one or more marbles on the game path, when you roll 1 or 6, you have the option of entering a new marble into the START hole or moving a marble on the path the number of holes shown on your die roll. NOTE: When one of your marbles is sitting in the START hole, you cannot advance a new marble into that space.
You can jump over or land on an opponent’s marble. See “GETTING AGGRAVATED” for details.
You cannot jump over or land on your own marbles. If one of your own marbles is keeping you from moving another marble the full count on the die, then you cannot move that “blocked” marble.
GETTING AGGRAVATED :
If an opponent lands on one of your marbles by exact count, your marble is “aggravated” and must immediately return to your BASE row. Your opponent’s marble then occupies the hole you gave up. Marbles can be “aggravated” anywhere on the board except in their BASE or HOME positions.
If your marble has been “aggravated” and returned to BASE, you can move it back into the START hole on your turn by rolling 1 or 6 as explained previously.
NOTE: If an opponent’s marble is in your START hole when you roll 1 or 6, you can move one of your marbles from your BASE into START. Simply “aggravate” your opponent’s marble and send it back to its BASE.
SHORTCUTS :
Star Hole Shortcut: Whenever a marble lands in a Star hole by exact count, it can be advanced clockwise around the Star holes on your next turn. Move the marble the number of holes allowed by your die roll.
Exit the Star holes onto the path that leads to your HOME area. Then continue moving down the path by the remaining count on your die roll. See Figure 2. (You can also exit from an earlier Star hole if you wish.)
Center Hole Shortcut: The hole in the center of the game board is a super shortcut. You can advance into the Center hole only by exact count on the die. See Figure 3. (You can move into the Center hole from a Star hole only by rolling a 1.)
Once you advance into the Center hole, the only way out is to roll a 1 on a future turn. Exit the Center hole onto the Star hole closest to the path that leads to your HOME area. (You can also exit to any other Star hole if you wish.)
Shortcuts are optional. They’re wonderful because they shorten the time it takes to move around the board. But be careful!
Opponents can “aggravate” your marble in the Center or Star holes! Keep this in mind whenever you take a shortcut!
Getting Home Safe :
Enter into any of the 4 holes in HOME by exact count. See Figure 4. Remember, you cannot jump over your own marbles,
so keep this in mind as you try to advance each marble into HOME. If your die roll gives you too many moves to get into your HOME area by exact count, you cannot advance that marble. Try to move one of your other marbles instead.
If you do not have any other marbles still in play, your turn is over.
WINNING THE GAME : Be the first to move all 4 of your marbles into your HOME area to win!
Please email customerservice@woodentoys4tots.com For pictures of the aggravation boards depicting the the moves mentioned above.
Wooden Chinese Checker Board Game is another great family marble game that we offer.
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Tags: aggravation game
Posted in Board Games · September 4th, 2010 · Comments (0)
Online gambling dates back to 1994, when The Free Trade and Processing Zone Act was passed by the government of Antigua-Barbuda. This article keeps you up-to-date with the latest online casino and gambling news.
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Here is some recent online gambling news. According to OnlineCasinoNews.com, “Alderney-licensed online backgammon site Play65.com has launched a VIP club in collaboration with iGaming consultants Hybrid Interaction Limited for the benefit of its most experienced players.
Play65.com revealed that players accumulating at least 650 points can join its new VIP club at the basic bronze level while those earning a minimum of 3,000 credits can earn a spot in its silver stage.
The site stated that players can accumulate points for every real-money game of backgammon that they participate in with the most experienced able to enter the gold level by earning 10,000 credits.
‘Backgammon is an old board game for two players,’ read a statement from Play65.com.
‘Traditionally, only one player, the first one to bring home his game pieces and bear them off the board, wins the backgammon game and takes home both players’ stakes. But, with Play65.com’s VIP club, a win-win situation is made possible as even the losing side is rewarded with valuable VIP points and shop points with every real-money backgammon game played at the popular backgammon room.
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‘The shop points can be used to purchase any of the countless products available on the gift shop varying from quality backgammon boards to iPods and luxurious cars without paying even a single dime more than the money already spent on playing backgammon online whether it was paid back as prize or lost.’”
So there you have it, the latest online casino and gambling industry news. Here is some gambling advice. Gamble only with the money that you can afford to lose. Decide beforehand how much you want to spend during your gambling session. Don’t exceed the spending limit should you lose. Predetermine a goal for your winnings, pocket some, and gamble only with the remainder. Finally, never gamble when you are tired or irritable.
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Tags: Gambling
Posted in Gambling · September 4th, 2010 · Comments (0)